Colonization: ZERO
You are both sent on a mission to colonize all of space, and it's not going to be easy. You can colonize, while your buddy attacks! Will you be able to work along side each other to conquer the vast depths of space?
Colonization: ZERO, an entry for the GMTK Game Jam 2021.
Remember to post your highscore in the comments below! My personal best is 5432 29143!
to pause the game!
to move around!
to COLONIZE!
Programming and Art: Adam Phoebe (me!)
Music: HAID and Meta.
Current Version: 1.0 (Jam Version)
Status | Released |
Platforms | HTML5 |
Author | adamPhoebe |
Genre | Survival |
Made with | Construct |
Tags | Bullet Hell, Construct 2, Game Maker's Toolkit Jam, Space |
Comments
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Holy cow! My score was 23535, and I colonized all the asteroids.
So far, this has got to be my favorite game on my submission queue. Overall, the game feels really polished - especially for a game made in 48 hours! It has really addictive gameplay (I'm not going to tell you how much time I spent on this before getting my high score :D)
The only nitpicks I would have are these:
- maybe add a minimap. It doesn't have to be complicated, just one that shows the player in relation to the borders of the map
- make the bullets a little more noticeable. The bullets kinda blend in with the stars in the background
Anyways, really well done with the game
Thank you for playing! In regards to the minimap, the line that orbits near the red astronaut points towards undiscovered asteroids!
This is my score guys!. 9452 - 129 meteors colonized.
great game! i love it! everything is perfect! the only thing that
could've been is adding WASD controls.
Nice game! My high score was 2321.
I'd put the tutorial at the beginning of the game. I started the main game, but had to backtrack because i didnt know what to do.
I like the mechanic where you get health back by killing enemies.
The game slowed down after some time, i guess because of the many bullets/enemies?
Great music and visuals :)
Glad you liked it, I was initially going to put the tutorial at the beginning, but it made a bug, so I decided to put it at the main screen.